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MAME 0.143u2 发布

发布人:星矢 时间:2011-07-28 08:36:37 来源:搜游吧 浏览:
0.143u2
-------

MAMETesters Bugs Fixed
----------------------
- 04242: [Graphics] All sets in m62.c and phoenix.c: Colors appears
         "washed out" (hap)
- 04432: [Crash/Freeze] destroyr, destroyr1: Irratic timing and crash
         (hap)
- 02729: [Core] tms9928a.c: wrong address write, wrong sprite overflow
         (hap)
- 04431: [Graphics] cottonbm: 1st Level boss play completely invisible
         (Angelo Salese)
- 00460: [DIP/Input] gimeabrk: When cabinet is switched to cocktail
         mode, player 1 controls do not function. (Tafoid)
- 04428: [Sound] All sets in balsente.c: Audio/Sound is malfunctioning
         or completely missing (Tafoid)
- 04423: [Graphics] vulgus, vulgusa: Screen rotated 90 degrees from
         normal (Angelo Salese)
Source Changes
--------------
balsente.c - A number of fixes and improvements: [Tafoid]
* gghost - DIP Location fixes.
* gimeabrk - Added 2nd Player trackball, button and a 2 player
   start button to complete Cocktail support.  Note:  When mode is
   Cocktail, normal player 1 controls becomes player 2's.  
   Fixes MT Bug#00460.
* hattrick - Player 1 (Blue) Control re-addition.  Left
   player could not be controlled correctly.
* rescraid - Fixed control orientation to match that of an actual control panel
   (steering = left stick, shooting = right stick).
* stompin - Dropped redundant left/right joystick controls.
* toggle - Default controls changed to a normal joystick, rather then the left-side of a two-joystick setup.
Corrected Cosmic Monsters overlay to match that from a reference video
of an actual cabinet.  [Tafoid)
taitoair: give perfect interleave, improves 3D in topland (still not
perfect). [R. Belmont]
Model 3: working sound comms [Bart Trzynadlowski, R. Belmont]
Various Sega Saturn / ST-V fixes, that allows correct sound in Baku
Baku Animal and Funky Head Boxers, also removed instadma hack, used by
Pebble Beach Golf and Funky Head Boxers [Angelo Salese]
m68k: set read/write bit properly in special status on MMU bus errors
[R. Belmont]
Fixed a silly bug in Puzzli 2 protection routines [Balrog]
Updated documentation about known Aristocrat MK6 game titles.
[Heihachi_73]
m68k: added bus error input line, fixed FMOVEM, fixed issues with HMMU
[R. Belmont]
ppc: Implemented correct BATs for 601 and memory-forced I/O controller
interface accesses [R. Belmont]
Fix autorelease pool warnings when running multithreaded on Mac OS X
[Tim Lindner]
seta.c: Implemented Coin Mode 1 & 2 for Arbalester, Blandia, Caliber
50, Downtown, Dragon Unit / Castle of Dragon, Meta Fox, Thundercade /
Twin Formation & Twin Eagle. Added dip locations for Arbalester,
Caliber 50, Meta Fox, Quiz Kokology, Quiz Kokology 2, Sokonuke Taisen
Game & Twin Eagle [Brian Troha]
i386: implemented FCLEX FPU instruction. [Barry Rodewald]
Re-enabled scheduler cothread execution. [Curt Coder]
Made some basic progress to Stepping Stage driver [Angelo Salese]
More work for ROM naming conventions for Neo-Geo driver games
[Johnboy]
Fixes for variable shadowing [Oliver St鰊eberg]
Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core
[Angelo Salese]
sshangha.c: Added dipswitch locations to the Super Shanghai Dragon's
Eye sets [Brian Troha]
speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian
Troha]
speedspn.c: Added dipswitch locations to Speed Spin [Brian Troha]
cave.c: Added a PCB layout for Hotdog Storm as well as some addition
notes/information. [Brian Troha]
chaknpop.c: Added a fully documented PCB layout for Chack'n Pop [Guru]
chaknpop.c: Added dipswitch locations to Chack'n Pop [Brian Troha]
If a rom is bad for a clone but is good for the parent then it doesn't
count towards the clone being found. optimized also_used_by_parent &
uses the length as well as hashes. [smf]
m68k: Generate a per-cpu-type jump table.  Correct linef handling
makes the atari st less cranky.  [O. Galibert]
Added the AMS40041 variant (used in the Amstrad PC1512) to mc6845.c.
[Curt Coder]
Fixed double-free of d3d->hlsl [Oliver Stoneberg]
tagteam.c misc cleanups [hap]
* fixed maincpu irqs
* added resnet for color prom
* added coincounters
* added diplocations
m62.c: amplified default contrast, this fixes washed out colors
[hap]
Major organization, documentation and addition of numerous (over 1600)
gambling game titles covering the following systems:  [David Haywood]
- Aristocrat MK6
- Barcrest MPU3, MPU4, MPU4 (Video), MPU5
- JPM Impact, MPS1, MPS2, System 5, System 5 (Video), System 6, System 6 (Video), System 80
- Maygay EPOCH, MV1

New games added or promoted from NOT_WORKING status
---------------------------------------------------
GP Rider (set 2, World, FD1094 317-0163) [Fallout (Arcadezentrum)]
Hanafuda Hana Gokou Bangaihen [Guru, Dyq, Luca Elia]

New clones added
----------------
Donkey King Jr. (bootleg of Donkey Kong Jr.) [Guru, Tingoes]
Sauro (Philko license) [Guru]
Raiders (Rev.3) [Andrew Welburn]
Magic Card Export 94 [Team Europe]
Sagaia (dual screen) (World) [an UK collector]
Mortal Kombat (Nifty Kombo, hack) [Colonel_Klink]
Mortal Kombat (Nifty Kombo 666, hack)
[bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J.
Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg,
The Dumping Union]
Savanna (Jungler bootleg)  [f205v, robotype]

New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Punch [Guru]
Castle Revolution [David Haywood]

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